For the material I used the 3DS Max smoke material, however this did not look realistic enough, I copied over the image of the smoke from there into Photoshop. I then used the paint brush tool to paint black around the edges of the image. I then added the material to the opacity map in the material editor.
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Smoke Material |
I rendered the image and was satisfied with the result. I then added the smoke to a Bomb (the same one used to explode the shed and the plane) and adjusted the start time to start after the plane had exploded.I also added further items from the Space Warp section, I went into the forces menu and added wind and drag to the smoke, this slightly adjusted the way in which the smoke blew and it effected the way it reacted. (The higher the wind setting the more the smoke was angled, after a bit of trial and error I found it was best to put the wind strength at 0.72) This is the end result:
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