Sunday, 9 December 2012

Smoke Signals

Today I decided to reattempt creating smoke in 3DS (following on from last years somewhat disastrous attempt in which smoke came out of the cannon) by using the particle systems tool. From there I selected the super spray. I then went into the modify tab and changed certain settings. I adjusted the speed at which the particles generate to 16, as well as changing the particles from ticks to mesh. Using the mesh setting allowed me set the mesh to facing and apply a smokey material to the faces.

For the material I used the 3DS Max smoke material, however this did not look realistic enough, I copied over the image of the smoke from there into Photoshop. I then used the paint brush tool to  paint black around the edges of the image. I then added the material to the opacity map in the material editor.
Smoke Material

 
I rendered the image and was satisfied with the result. I then added the smoke to a Bomb (the same one used to explode the shed and the plane) and adjusted the start time to start after the plane had exploded.I also added further items from the Space Warp section, I went into the forces menu and added wind and drag to the smoke, this slightly adjusted the way in which the smoke blew and it effected the way it reacted. (The higher the wind setting the more the smoke was angled, after a bit of trial and error I found it was best to put the wind strength at 0.72) This is the end result:






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