That's The Way The Water Flows
So today, I thought I would try and attempt to create some relatively realistic looking water, simple enough right? There is a preset for water under the mental ray materials. But I wanted to challenge myself further. I wanted to make the water look like it was moving. I started off by creating a plane and assigning the pre-made water material to this plane. I then converted the plane into an editable poly and moved down the modifier list until I found the noise setting. I adjusted the parameters within the noise setting, however I only adjusted them on the Y axis as this would create more realistic wave movement. I then added a plane underneath the newly created water and added some omni lights to emphasis the movement. I then rendered the scene and this is the result:
I used this tutorial from youtube to aid me:
http://www.youtube.com/watch?v=gzzz48iYwUk
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