Tuesday, 6 November 2012

Individual Contribution to Group Work

In last year's module, 3D Modelling and Animation, I applied a very basic super spray to my da Vinci tank to create smoke after one of the cannons had been used, I want to expand this limited and basic knowledge on particle systems.. I am to do this by working with Jan to create realistic looking explosions, smoke and fire. I also want to learn how to create realistic water using a variety of techniques such as mentalray, raytrace and adding various maps to materials. I know of the various different preset water that already exists within the program. The realistic looking water created will be used in various scenes within the animation, this is vital as there will be many components that will rely on water, such as boats, maps and islands. I will animate the water to make small waves and I will also try and animate the object being placed in the water to make it bob a little. I will also be using various new techniques from the space warps section of 3DS max. After following tutorial and applying those tutorials to objects I have been able to create realistic looking explosions, this means that the object being blown up breaks into various different pieces. This will be vital to the group work as there will be many explosions within the animation. This new technique is not restricted to explosions, I have been trailing a water system that requires reactor to work. This is something that I am finding difficult to use as it is very temperamental. I have also been able to use the system to add wind and drag to a particle system.